Game-Based Marketing Max Effgen, November 18, 2011 I do not consider myself a gamer. Then I realized I am an elite player in American’s AAdvantage program. I have never made a mileage run, but know plenty who have. Games are everywhere. One of the hottest areas of the online engagement economy is gamification, a strategy that meshes games and marketing. Games can be tailored to drive engagement, loyalty and virality. Zicherman and Linder’s Game-based marketing is a must-read on the topic. The experiential nature of games allows users to sense, feel, think, relate and act. When combined with marketing, games drive a desired behavior. As Zicherman points out an engaging experience has to be authentic. It must align with the experience by it a conference, airline travel or McDonald’s. Games are fun and entertaining. They encourage engagement for users to participate and to contribute. Games are educational. They provide something to learn including levels, points and even virtual currency. Games provide an escape. Escapes are themes, stories or quests that take a user from point to point. Games should have an esthetic or loyalty component. A player must want to be there and willing to come back. The experiential nature of gaming allows users to sense, feel, think, relate and act. If you are concerned with site loyalty, virality and engagement check out this book. It has ideas on campaign and continuous games that can be used to engage the community. You can also read this book review on Amazon.com. Disclosure, the wife works at Amazon.com but does not read my blog. reads amazonGabe ZichermangamesJoselin Linderreads